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Enough Plumbers Review

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Enough plumbers is fun, hard, challenging, interesting, pretty, imaginative and lots of other good words. It has a strong core mechanic and some excellent level design.

Posted by Joseph Gribbin on July 22, 2010 Comments (0)

Fault Line Review

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Fault Line is short, beautiful and clever. An example of top notch artistic design, and an excellent way to waste thirty minutes.

Posted by Joseph Gribbin on June 24, 2010 Comments (0)

They Need To Be Fed Review

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An excellent example of game design... in places. They Need To Be Fed becomes more frustrating as it continues, and it's minor faults become more devastating.

Posted by Joseph Gribbin on June 09, 2010 Comments (1)

Island Hopping Review

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What if Canabalt was an FPS? Island Hopping is a great title that basically answers that question. Augmented with an exhilarating scoring system and unique visual minimalism, this is one excellent arcade game that just leaves you in search of that high score

Posted by Zhou Xuanming on May 26, 2010 Comments (2)

Beautiful Escape: Dungeoneer Review

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I've never played a low res game that has gotten me this disturbed before. Dungeoneer is both a clever puzzle game and a psychological thriller paying homage to torture porn like Saw and Hostel that should be on everyone's must-play list for this summer.

Posted by Zhou Xuanming on May 21, 2010 Comments (9)

The Amazing Launchman Review

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Launchman is a simple game that twists one traditional aspect of platformers - you can't jump, but you can launch yourself in any direction. This very basic premise creates an entertaining title that just screams for more levels.

Posted by Zhou Xuanming on May 18, 2010 Comments (3)

Jed Review

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Jumping robot babies.

If that phrase did not make you giddy, or at least provide a smirk, Jed may not be for you. It is, however, for everybody else.

Posted by Derek Kamal on May 17, 2010 Comments (1)

Mission Extreme Review

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Mission Extreme tends the bounds between platformer and retro shooter quite well. It is a simple game, but sometimes simple is enough.

Posted by Derek Kamal on May 17, 2010 Comments (2)

Flowearty Review

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Flowearty follows in the tradition of games like Crayon Physics, but instead of drawing shapes, you copy and paste existing geometry to reach the goal. However, the inadequate instructions betray this clever mechanic and make learning to play difficult.

Posted by Zhou Xuanming on May 03, 2010 Comments (2)

Island Escape Review

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Although I try to stay away from platformers for a while, I couldn't turn down the suggestion of a reader, so today we look at Island Escape, a Ludum Dare 17 entry that offers decent platforming action, but little innovation.

Posted by Zhou Xuanming on May 01, 2010 Comments (2)


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